![]() ![]() "Gaming platforms will offer an interactive way for students to learn and apply information in context." "The traditional textbook will soon become passé," he suggests. Chief among them, he says, are the abilities to make choices, see results and apply information immediately.īeyond allowing for greater scalability and group collaboration than traditional classrooms, every decision made in a virtual world, he continues, can be tracked and benchmarked against best practices, then standardized or archived for others' review. Jeffrey Taekman, the director of Duke University's Human Simulation and Patient Safety Center, "serious games and virtual environments are the future of education."īesides offering medical students the ability to practice on patients (which is much safer in the digital world), simulations offer health care providers several upsides. ![]() Or the Hilton Garden Inn, which built a custom 3-D hospitality training game for the PlayStation Portable, reasoning that it's more informative and reasonable for staffers to experiment by interacting with virtual customers.Īccording to Dr. Army to IBM, numerous corporations, government organizations and colleges have all employed interactive learning solutions.Ĭonsider Loyalist College in Ontario, which offered students a simulation of U.S./Canada border crossings where they played the role of guards, and actually saw the rate of successful test scores jump from 56% to 95%. are complex designed systems that players have to learn to engage with reflectively and strategically." Many children can pass biology and physics tests, he points out, but few can apply that knowledge to solve real-world problems.īusinesses and universities are increasingly turning to interactive simulations and virtual worlds as training tools to educate employees.įrom Cisco to NASA, the U.S. As he once told UK newspaper The Guardian, "good video games. It's a point author James Paul Gee emphasizes in "What Video Games Have to Teach Us About Learning and Literacy," which argues that digital diversions promote more substantive learning. More interactive and absorbing than passive forms of entertainment like movies and TV, video games promote higher levels of engagement because observers are actively and enthusiastically involved with on-screen activity. The next time some cretin demands you drop the controller, consider citing all as you strike a wounded pose and educate the poor Neanderthal. ![]() Contrary to popular belief, though, many build, not burn brain cells by requiring extensive problem solving, teamwork and dynamic decision-making skills.Īlso capable of building players' confidence and helping them see the world from multiple viewpoints, games can be powerful learning tools.Īt minimum, they readily encourage fans to fall on their face then pick themselves up and try again, promoting hands-on learning without the fear of ridicule or embarrassment.įollowing are four ways that video games can actually help make you smarter. (CNN) - Critics often accuse video games of making players lazy, inept and socially awkward. #VIDEO GAGET SERIES#The creator and host of online video series Game Theory, he frequently appears as an on-air technology analyst for ABC, CBS, NBC, FOX and CNN. Editor's note: Scott Steinberg is the head of technology and video game consulting firm TechSavvy Global, as well as the founder of GameExec magazine and Game Industry TV. ![]()
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